Time Mage: The daze from Celerity spells can not be prevented or removed in any way. The Eidolon can take up to -1/2 its max HP before returning to its home plane. Summoner Unchained: The Summoner can use Life Link whenever the Eidolon takes damage, not just when it would be returned to its home plane. Items, feats, and other effects that apply to an eidolon and could conceivably apply to a phantom are allowed to do so. At 5th level the phantom can be fully manifested as a full round action instead of one minute. The Phantom can take up to -1/2 its max HP before returning to its home plane. Spiritualist: The Spiritualist can use Etheric Tether whenever the Phantom takes damage, not just when it would be returned to the Ethereal Plane. Gifted Blade's power's known should be 1 at 3rd level, plus 1 every 2 levels thereafter. You can still combine this with any archetype that loses Psychic Strike. Soulknife: Gain Gifted Blade archetype without losing Psychic Strike, or the War Soul archetype without losing Psychic Strike (but War Souls do still lose their 4th and 10th level blade skills). Sage: The Ki Blaster esoteric training no longer allows you to spend a ki point to increase the damage. You can convert Unchained Rogue to an Unchained Ninja by switching out the appropriate class features. Pactmaker: You can bind any spirit without completing the knowledge tasks, but completing them adds +2 to your binding check with that spirit. Spirit Bonus starts at +2 at level one, but Spirit Focus feat does not exist. Spirits no longer need to be bound at a favored location, but if you do so they gain +1 to their seance boon. This change applies to archetype abilities that function similarly. At 15th level Trance of Three grants the Greater Spirit Power of their secondary spirit. When using Trance of Three (or Astral Beacon) you gain half the Spirit Bonus of your secondary spirit. Medium: Move Connection Channel to level 5, and Trance of Three to level 7. They can also select from this Spheres of Might archetype. Wind Reader is an insight bonus and can be used with their Style Mantra. Marksman: Gain an additional power known at 1, 4, 8, 12, 16, and 20. Magus: At 10th level the Magus may use their caster level (not counting items or temporary bonuses) in place of their BAB for feat prerequisites. You can use Kineticist options from here, but not Legendary Kineticist. Extra Wild Talent feat allows any wild talent up to your maximum level. Infusions work with any simple or composite blast of the associated elements. Searing Flesh gives resistance to elemental damage equal to the base damage it does. When using Gather Power as a full round action you double all the bonuses from your Defense Wild Talent(s) until the start of your next turn, without the normal limits. Internal Buffer is instead a free action that reduces all your burn costs the round you use it by 1, usable once per day at 6th, two times at 11th, and three times at 16th. Abilities that last until burn is removed instead last 24 hours or until you complete a rest. Kineticist: At the end of any combat encounter or other encounter of significant danger you heal half your burn (rounded up). Use these altered bloodlines.ĭread: Move Shadow Twin and Twin Fear to level 5. This use consumes a bloodrager spell slot, as if he had cast the spell he must have the spell slot available to take advantage of this effect. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. The spell must have a range of touch or personal. Perfect Merger allows the astral suit to function in an antimagic field/null psionics field as well, though any non-passive abilities are still suppressed (such as ranged attack or harness power stone).īloodrager: At 4th level upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 1st level or lower to himself. Pathfinder ClassesĪegis: Cannibalize Suit does not dismiss your astral suit. In addition to these, every 3.5 class needs its skill list changed to the Pathfinder one, but this is quick and easy. Mostly these are to provide small buffs to these classes to bring them more in line with the other tier 3 ones. This is a list of adjustments being made to 3.5 and Pathfinder base classes.
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